This Sub-Award honors the best supplement for an existing Independent RPG. It is judged on the same standards as the Indie Game of the Year, but applies to game supplements rather than games themselves. This can include additional rules, setting information, or anything that enhances an existing game. The supplement may be for purchase or free.
Great premise, great execution, a lot of valuable tools for any GM.
Such horrifying and desperate circumstances--a true test of player heroism.
Well written and designed.
An incredible game (I'd call it a full game, but whatever) that has off-the-chart production values. If this was released in 2001 there'd be conventions dedicated to it. It's gorgeous, competently made, and inspirational.
Well-written, well-designed, and very useful. A supplement that can 'give' for years.
The Planarch Codex: Wintry Plane invites us to rethink dungeoneering as a metaphorical expression.
Weird and wonderful, artful and eminently useful at the table! Strange and difficult combinations, but carried of flawlessly.
The DCC funnel in Dungeon World. What more do you need to know?
The Funnel for Dungeon World? Fuck. Yes.
I'd love to see this kind of publication, sharing game-specific expertise, become more common.
Turning Dungeon World inside out -- in the best possible way.