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This Year's Registered Games

This page will be updated once a week (usually on the weekend) with the latest registered games submitted that week.

In order of submission:

Portal Rats
Tore Nielsen, Neal Stidham

Based on the popular The Black Hack, Portal Rats is a standalone game of planar adventure. Create weird denizens of the multiverse, face down an expanded range of interdimensional adversaries, and work your way up from being just another "portal rat" - the nobodies of the planes, capable of anything.

$5.00 PDF
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Velvet Glove
Sarah Richardson

It's the '70s. High school's a drag, and your parents are worse. There are skeezeballs that catcall you on the street, and teachers who wouldn't know cool if it slapped them. You live in a crummy neighborhood, and all the excitement seems to be happening somewhere--anywhere--else. What's a girl to do to get a little money and have some fun?

Welcome to the gang. Your girls have your back. There's drugs to be used, crime to be done, and sex to be had--if you're willing to pay the price.

Get real high... and open your mind to the universe.
Hotwire a car... and cruise the streets in style.
Bring the pain... and hurt them before they hurt you.
State your message... and let no man silence you.
We've got a place for you, right now, in this gang.

Can you dig it?

Velvet Glove is a PbtA tabletop role-playing game where you play a teenage girl in a gang on the streets of 1970's America. Take exploitation movies like Faster Pussycat, Kill! Kill! and Switchblade Sisters, plus a little exploration of coming-of-age movies like The Outsiders, add in a gender twist, and you get Velvet Glove.

$5 PDF
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No Boundaries
Marc Hobbs

The printed word is dead and everybody knows it. But that won't stop the bigwigs at Corporate from trying to salvage their investments and keep the shareholders from jumping ship. "We'll turn this thing around in twelve months!" they boasted in the latest earnings report.

It's all bullshit.The writing is on the wall, no pun intended.

We, the workers at Boundaries Books & Cafe, know we probably won't have jobs a year from now. For some of us that would be no big deal. For others it's the end of an era, a change nobody wanted and no one is ready for. How will each of us get through this last chaotic year at the bookstore?

FREE! PDF
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Josh T. Jordan, Alex Carlson, Banana Chan, Todd Crapper, Tim Hutchings, James Mullen, Nick Wedig
The Imposters

Are you an imposter?

We are. Not imposters in a pod-people way, although that would be cool. We struggle with Imposter Syndrome.

Imposter Syndrome: the fear of being discovered as a fake expert and the inability to convince oneself of one's talent and success, despite evidence of high achievement.

This book is our conspiracy against Imposter Syndrome. We've assembled an anthology of seven new and award-winning roleplaying games. Each game is by a different designer who struggles with feeling like a phony. Each game is conspiracy-themed. Each game is amazing.

This book contains new games by young designers you may not have heard of yet. It also contains revised versions of games that have won the Golden Cobra, a game that won the 200 Word RPG Challenge, and a game by the former head of Game Chef.

A paranoid Youtube larp. A partially encrypted psychogeography experiment. A supernatural mystery set at an FBI agent's funeral. Seven amazing conspiracy RPGs. Take that, Imposter Syndrome!

$25.00 Hardcopy, $8.00 PDF
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Deadpuncher
Kyle Weems

A game about the punching dead (and punching the dead) by Kyle Weems

Deadpuncher is a combat-focused tabletop RPG currently in an early access playtesting phase.

Liminal Shadows

The world of Deadpuncher is much like ours, with the crucial difference that hidden among humanity are the living dead: vampire aristocrats, zombie hordes, and more. The shadowy societies they are part of and the truth of their existence are collectively known as the Liminal Shadows.

The protagonists play either the dead or those among the living who know the truth, from one of ten different archetypes including the Shadowed, the Sacred, Dullahan, and Zombies. Capable fighters that happen to also be billionaires or necromancers, these protagonists either fight to keep the dead hordes in check, to further their own agendas, or to keep even darker creatures at bay.

For the dead are only at the threshold of the world's problems. Hell, a vast hostile realm of hundreds of layers that exist somewhere beyond and below the Earth, is looking to add our world to its collection of swallowed realms. Demon princes and armies seek to slip out through the cracks and break down society and the world itself to accomplish their goals.

High Energy Combat

The combat engine that is the major focus and largest feature of Deadpuncher is determinative, not random, with a focus on speed, tactics, and risk. Players play maneuvers against one another from 17 different fighting styles from Boxing to Tiger Style Kung Fu to Ghost Flame Style, attempting to beat their foe's action with their own to apply consequences such as status effects, injuries, and increase pools of risk that can be turned into even more dangerous injuries and death by special finisher moves. Combatants must balance their growing levels of risk with accumulated injuries, attempting to predict their opponent's next move while planning their own.

$4.99 PDF
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Karma: A Roleplaying Game About Consequences
Gareth H. Graham, Rob Acton, Rodney Sloan

KARMA is a brand new story roleplaying game from Frenzy Kitty Games. The game is designed for 3-5 players and each session plays in about 2 hours. Additionally, there is no game master required - each player takes turns framing and directing scenes and having agency over the narrative.

KARMA features a brand new GM-less engine known as the KARMA system. In this system other players will get to add a complication to your scenes (thus keeping everyone engaged in every scene, even when their character is not present) and each player tracks their KARMA throughout the game, which will have an impact on how their finale plays out. It is a game where good and bad people get what they deserve... usually.

In KARMA, you and your friends will choose from a variety of story modules, each of which comes with its own set of unique characters, relationships and worldbuilding options. These modules are customized every time you play, so no two games will ever be the same.

The game requires zero preparation - all you need is the book, some character sheets and a handful of six-sided dice and you're ready to tell an amazing, engaging and dramatic story.

$18.00 Hardcopy, $10.00 PDF
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Tall Pines, A Surreal Murder Mystery Game
Miles Gaborit

A tragedy has befallen the sleepy mountain town of Tall Pines. One of its best and brightest -- a young local with a promising future -- has been killed. Murdered horribly in the prime of their youth. Together we will unravel the mystery of their death, discover what it means for our little town, and maybe even learn who committed the murder... but we may learn more than we ever wanted to know.

TALL PINES is a one-session, card-based tabletop story game where you'll discover, create, and explore a murder mystery set in a small mountain town. Three to six players will play through a tale in three acts, using the game cards to prompt exciting and enigmatic scenes, establish a shared language of surreal symbolism and metaphor, and reveal the secrets that the town and its people hide.

$10.00 PDF
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MADCAP: Screwball Cartoon Role-Play
Spencer Riedel, Storm Kwick, Norman Rafferty

MADCAP is the role-playing game where you and your friends become wacky characters in a cartoon show that you create!

  • Simple rules that feed the fires of your fevered imagination. Choose a playbook, such as the know-it-all Smartypants, the devious Trickster, the meta-satirical Self-Aware, and the proverbial more!
  • Gimmicks to customize your character for any role, such as the beleaguered small-town sheriff, the hapless red-shirted space explorer, the incompetent wizard. Change options more frequently than you change underwear!
  • Amuse yourself as you build on your each other's jokes, stack up the laughs, and (maybe) take a few lumps when your hare-brained schemes blow up in your face.
  • Sample adventures and campaigns to get you started! Bum around some two-bit tinsel-town while you wait for your next break! Run through dark hallways while spooks chase after you! Or blunder into another franchise and take it down a peg with your smug self-awareness.
  • Look at pictures drawn by animation professionals, all full color and all modeled after the characters that you create
  • Make up your own stories as you come up with all new stuff, or copy from your favorite shows. We won't tell if you don't!

Don't just let everyone else laugh at you -- make a game out of it! And when you play MADCAP, you're all winners!

$32.00 Hardcopy, $13.97 PDF
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Sixty Mile Sky
Benjamin Arndt

Sixty Mile Sky is a game designed to create unique problems, provide players with interesting, story-based tools, all while revolving around a story-driven narrative. This table-top RPG is designed to create both gritty, street level mysteries, and cascading space opera. Pilot giant robots, fast talk your way through dangerous markets, use powers that few understand, and even less control.

$35.00 Hardcopy, $15.00 PDF
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