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This Year's Registered Supplements

This page will be updated once a week (usually on the weekend) with the latest registered supplements submitted that week.

In order of submission:

Juntu's Frozen Ice Hell
Jason Morningstar, Marshall Miller

Back in the Age of Magic, a mad and powerful wizard named Juntu built a magical galleon. Kept perpetually frozen by an extraplanar machine of Juntu's own devising, the ice-hulled ship with hoarfrost sails took the wizard and its crew of frost giants and rascals on unimaginable journeys of adventure and discovery.

Such power invites catastrophe. In a vast magical explosion the ship became an ice-island that continued to freeze and grow as it drifted aimlessly across the warm southern seas. Her crew entombed, the artificial iceberg has become home to new creatures--and its magical energies have changed them.

And now the trade winds have brought Juntu's floating ice-hell to your part of the world. It is, in point of fact, on a collision course for the largest port in Dry Tree province.

Juntu's Floating Ice Hell is a Dungeon World adventure across the treacherous terrain of the Ice Hell and the ships within it. Adventurers will face the trials of overland travel on the ice, the twisted remains of Juntu's deck crew, and the beasts that stalk the ships wrecked upon the ice.

Survive the Elements
The surface of the Ice Hell is a treacherous wintery terrain. Adventurers will face natural hazards from arctic winds to blinding sun cups just to make their way across the frozen wastes.

Delve Deep
Captured in the ice are ships and at the center beneath a spire of ice is Juntu's ship itself. The greatest danger and most wonderful treasures lay inside these buried hulls.

Hunt Or Be Hunted
Natural hunters like the mighty arctopus and stranger beasts hunt on the ice, as do the transformed remnants of Juntu's crew. The environment isn't the only thing out to get you.

Benefit Amnesty International
All profits from sales of Juntu's Floating Ice Hell go to Amnesty International.

$5.00 PDF
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Itras By: The Menagerie
Ole Peder Giaver et al.

Itras By: The Menagerie is a cabinet of curiosities for the surreal roleplaying game Itras By. New scenarios, setting elements, short games, tools, cards, articles to help your group fine-tune the game for your purposes.

Emily Care Boss from the foreword (abbreviated):

"The game captured something for me. A period, a mind-set, a feeling. Surrealism, German expressionism, dada, modernism, poetry, dreams. All these were there. But also, a slipping feeling, where the ground beneath you becomes sand. The solid pillars of reality pass through your hands like smoke. Meaning comes into question. The realm of creative play in role playing games harnessed to embody that feeling. And yet keep us grounded in the shared story. With the Menagerie, we revisit this ground with new tour guides. They give us tools as players to embrace the surreal in our game, flexing our imaginations and abilities to encompass the unknown. The authors even lead us to look sideways at our own world. Raising prickly questions about the arbitrary nature of what exactly we all may believe to be real and true."

The Menagerie is brought to you by Vagrant Workshop and an international team of 40 creators. They are quite the "menagerie" themselves, representing larp and OSR, professionals and hobbyists, scholars and artists. All share a passion for roleplaying and the strange.

Though primarily a companion to Itras By, The Menagerie may provide tools for players of other games.

$39.95 Hardcopy, $14.95 PDF
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Beasts & Barbarians Steel Edition Player Guide
Umberto Pignatelli, Tomasz Z. Majkowski

Beasts & Barbarians Steel Edition Player Guide includes:

  • Summarized descriptions of the lands and the history of the Dominions
  • Accurate descriptions of the various playable cultures, including clothing, religion, technology and so on.
  • More than 40 new Hindrances and Edges to create sword and sorcery heroes.
  • Specific gear (from loincloths to Amazon Hawk Ships)
  • Three custom-made arcane backgrounds and their specific trappings: sorcery, Lotusmastery and enlightenment.
  • Setting rules including After the Adventure events, crafting rules, expanded mass battle rules
  • And much more!
$15.99 PDF
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