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This Year's Registered Games

This page will be updated once a week (usually on the weekend) with the latest registered games submitted that week.

In order of submission:

Wordplay: The Big Five
Graham Spearing

A full Narrative roleplaying game by Graham Spearing with four mini-settings known as themes. Features of the game:

  • A simple and flexible D6 dice pool mechanic
  • Four settings designed to contain all the information the players and referee need to start playing straight away
  • A fantasy bestiary

The Big Five are: 1. The Wordplay core system by Graham Spearing. 2. The Cold Crusade by Mark Galeotti 3. The Empire of Gatan by Newt Newport with Graham Spearing 4. Infinite War by Newt Newport 5. Keep Portland Weird by Charles Green.

$31.40 Hardcopy, $15.70 PDF
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Legend of the Ages
William WR Ozier

A world of original fantasy adventures await you!

This innovative new role playing game enables you to create a world of fantasy from your own imagination. Inside you will find rules on creating: your own cultures and civilizations, original monsters, major houses and guilds, as well as your own magical items and spells. The world you create will progress through its own history, passing from Age to Age becoming richer and more complex as the history goes on. Your characters of one Age become the figures of history and legend for your characters of the next and so on. Players can even attempt to play out Age long strategies, using their actions in one Age to lay the history for a longer term plan.

Players will take turns functioning as the Narrator, allowing each player a chance to shape the challenges and adventures of an Age, creating a legacy that will be passed on to the next Narrator and so on.

The Legend awaits.

$25.00 Hardcopy
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Heroes of Feonora
Josh Graye and Lisa Graye

Heroes of Feonora is a free print-and-play RPG Board Game for 1-6 players ages 10 and up. Download the PDF Pack, assemble at home, set out on cooperative adventures in a lively imaginary world.

The opening chapter finds the party running amok in the town of Villageton, earning money, purchasing supplies, hiring companions and preparing for the dangerous journey ahead. Players will have to work together to survive the Adventure and complete the Story...but in the end only one will earn the glorious "Hero Award."


  • Bountiful roleplaying opportunities
  • Custom (player created) characters that persist through many Adventures, and slowly improve over time
  • An eclectic mix of dice-based mini-games
  • A variety of Story types and Final Encounters that all require teamwork, but don't necessarily focus on combat
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Elizabeth Shoemaker Sampat

Blowback is a game where you play spies blacklisted after a job goes awry, and the people who care about them. You can play this game with 3-5 people, and while playing it as a single game session is fun, it's designed for long term play. It's heavily inspired by the American television show Burn Notice and movies like the Bourne trilogy. As much as Blowback is about pyrotechnics and car chases, it's a fish-out-of-water premise: spies stranded without their agency, normal people swept up in intrigue. And, like all multiplayer games, it's about relationships -- how much can you ask of someone, how much can you disappoint them before they turn their back on you?

$10.00 PDF
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Starcluster 3
clash bowley, Albert Bailey, Klaxon Bowley, and John Snead

Flexible, powerful SF toolkit, with many setting creation tools and several different resolution sub-systems, StarCluster 3 covers the civilian side of roleplaying in the StarCluster.

$29.10 Hardcopy, $12.00 PDF
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In Harm's Way: StarCluster
clash bowley

Flexible, powerful SF toolkit, with many setting creation tools and several different resolution sub-systems, In Harm's Way: StarCluster covers the military side of roleplaying in the StarCluster.

$24.22 Hardcopy, $10.00 PDF
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Wu Xing: The Ninja Crusade
Eloy Lasanta

Ninja rpg using DGS system from Third Eye Games

$29.95 Hardcopy, $14.99 PDF
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Misspent Youth
Robert Bohl

Misspent Youth is a dystopian sci-fi game where juvenile delinquents band together against The Authority. Features collaborative world and character creation, and no-prep, Story Now play with a focus on when it's worth it to sell out your principles in order to take down The Man.

$20.00 Hardcopy, FREE PDF
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Stars Without Number
Kevin Crawford

Stars Without Number is a free, retro-inspired traditional sci-fi RPG, mechanically focused on providing support for sandbox-style exploration and adventuring.

$19.99 Hardcopy, FREE PDF
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Danger Patrol BETA
John Harper

An action/adventure retro sci-fi game in the vein of the old Flash Gordon and Buck Rogers serials, where players and GM create the scenes and opposition together.

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Hell for Leather
Sebastian Hickey
Hell for Leather RPG is an excessively violent storytelling game for 2-6 people -- in which players build a tower of dice to avoid death.
$20.00 Hardcopy, $8.00 PDF
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Love in the Time of Seið
Matthijs Holter and Jason Morningstar
In a Norse-themed fantasy kingdom on the brink of ruin, who will gain power and who will win love? What price will they pay, and what other plans does fate have in store? Love in the Time of Seið is a low-prep, quick playing story game. This game provides very strong situation and guidance. There are five tightly-interconnected characters, compelling locations and events, and everything you need to get to the good stuff immediately.
$10.00 Hardcopy, $5.00 PDF
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Blood & Honor
John Wick

After ten years, John Wick has returned to the world of samurai!

Blood & Honor: Samurai Tragedy in Old Japan is a new way to tell stories of honor and steel!

Blood & Honor includes:

  • 170 Fully Illustrated Pages
  • Rules for Creating Both Clans and Characters
  • Task Resolution that allows Player Narration
  • A New System for Duels and War
  • Magic and Religion from Old Japan
  • Streamlined Seasons System for Long-Term Goals
  • Chapters Devoted to Player and Narrator Advice

Welcome to Old Japan...

$25.00 Hardcopy, $5.00 PDF
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Quest - The Storytelling Game
Shane Garvey

Have you ever dreamed of being someone else? Of living in a magical world of knights, monsters and sorcery? Quest - The Storytelling Game allows you to step into the world of your imagination and become who and what you want to be. Will you take the role of a gallant Knight, a mysterious Wizard or a dashing Adventurer?

Quest - The Storytelling Game builds on the traditions of storytelling by adding a set of basic rules, turning the art of the story into a game of fun. Using a simple D6 based system, Quest concentrates more on telling fantastic stories than rules. A set of Advanced and Expert Rules are being developed for those wanting more crunch.

$9.95 Hardcopy, $3.50 PDF
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Society of Dreamers
Matthijs Holter

The Society of Dreamers is a role-playing game about a little-known group that formed in Europe in the early 19th century. This group seems to have studied dream phenomena – specifically, they seem to have held the belief that there were autonomous life forms living in people’s dreams. The Society called these creatures mnemosites – dream eaters.

However, it seems that the Society may not have seen the mnemosites as a danger. Sources indicate that the members sought to find and understand mnemosites, using the scientific tools available in their times.

$20.00 Hardcopy, $10.00 PDF
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Nordic Larp
Jaakko Stenros & Markus Montola

Steampunk starships.
Animatronic dragons.
Cancer patients.

In the Nordic countries, live-action role-playing has developed into a unique and powerful form of expression. Nordic larps range from entertaining flights of fancy to the exploration of the intimate, the collective and the political. This incredible tradition combines influences from theatre and performance art with gamer cultures, in order to push the boundaries of role-playing.

Nordic Larp presents a critical cross section of this vibrant culture through 30 outstanding larps, combining stories told by designers, players and researchers with over 250 photographs of play and preparations. In addition the book contains two essays that explain the history and rhetorics of Nordic larp, and contextualizes it in relation to theatre, art and games.

€30.00 Hardcopy
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Dance of the Damned
Andrew Peregrine

A plague sweeps the land, but you are safe within the walls of a great castle. However, you may not be as safe as you think, for the spectres of fear and decadence walk where the plague has been denied.

Dance of the Damned is a storytelling game based on Edgar Allan Poe's classic gothic tale 'The Masque of the Red Death.' It uses a standard deck of cards to create a framework for the players to narrate the tale of their characters, trapped together in a castle where the wine and vice desperatly try to mask the fear and paranoia.

The game requires 3 or more players, no Gamemaster, a deck of playing cards and decadent amounts of devious storytelling.

$15.11 Hardcopy, $6.04 PDF
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Andrew Peregrine

Technogrammaton is a world setting designed for the FATE system, where Islam and not Christianity has become the dominant religion. The players are part of an agency that serves the Islamic faith and investigates global crimes as well as religious ones.

Recently this agency has noticed that the Hebrew letters have gained an incredible power for those that know how to use them in computer systems. Is this new 'Technogrammaton' a sign of God trying to speak through technology or a terrible heresy that must be destroyed? It is up to your characters to make the call.

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The Rustbelt
Marshall Burns

A gritty postapocalyptic RPG that focuses on desperation, tenacity, and resolve.

$24.00 Hardcopy
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Twenty-Four Game Poems
Marc Majcher

This is a small volume of game poems that were written in the first half of 2010, edited and compiled into handy booklet format for your carrying around and playing enjoyment. The games don't require anything that you wouldn't normally have at hand - pens and paper, coins or tokens, a regular deck of playing cards, or normal six-sided dice. The topics run from goofy ("Buster") to thoughtful ("The Leaves Will Bury") to horrible ("The Sign of the Great Old Elder God From Beyond") to heartbreaking ("Goofball").

A "game poem", or "role-playing poem" is a little game that you can pick up and play in fifteen minutes or so. There's no preparation time, nothing to get between you and immediate fun. Game poems usually address some specific mood or emotion, or focus on one particular theme. First and foremost, a game poem is just there to be taken in and experienced with a friend or group of friends for a few moments, and hopefully, something small and wonderful will happen in the process.

$12.00 Hardcopy, $5.00 PDF
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Chris Perrin

Mecha is the game of non-stop mecha anime action. The product of watching too many hours of mecha anime, it blends character-based role playing with missile spreads and laser swords.

$24.99 Hardcopy pre-order, $12.00 PDF
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Bloody Forks of the Ohio
Jason Morningstar

A self-contained hack of a hack, Bloody Forks of the Ohio is a big, irreverent take on the origins of the French and Indian War using John Harper's Lady Blackbird rules. It's 1754, and you can play the English side or the French, and there will be love, betrayal, and a young George Washington. Historical, but with optional rules for lightning guns.

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Ring of Changes
Ben Wright

An Otherkind-based system where alchemy, a codified and narrow form of magic, is the driving force behind personal sacrifice, conspiracy and betrayal. The emphasis at mechanical and story levels is on making sacrifices towards a goal and facing difficult choices.

$15.11 Hardcopy, FREE PDF
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James Terbrack

Archetype is a fantasy rpg using an entirely new system based on the Tarot deck in place of dice.

General Setting:
The End is Past. The world’s last champion has failed. The prayers of many nations have all fallen on deaf ears. We are alone.

The monster under the bed is out in the open. The thing that goes bump in the night walks in bright day. The worst nightmares of mankind and our greatest dreams have both turned on us.

All that is left is Archetype. Its betrayal of humanity is our new beginning.

Everything that destroyed us will now be taken to make us whole. Everything we fear will be our new courage. Humanity will become the monsters that we always were on the inside.

$29.95 Hardcopy
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Apocalypse World
D. Vincent Baker

Something’s wrong with the world and I don’t know what it is.

It used to be better, of course it did. In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich.

Now that’s now what we’ve got. Now we’ve got this. Hardholders stand against the screaming elements and all comers, keeping safe as many as they can. Angels and savvyheads run constant battle against there’s not enough and bullets fly and everything breaks. Hocuses gather people around them, and are they protectors, saviors, visionaries, or just wishful thinkers? Choppers, gunluggers and battlebabes carve out what they can and defend it with blood and bullets. Drivers and operators search and scavenge, looking for that opportunity, that one perfect chance. Skinners remember beauty, or invent beauty anew, cup it in their hands and whisper come and see, and don’t worry now about what it will cost you. And brainers, oh, brainers see what none of the rest of us will: the world’s psychic maelstrom, the terrible desperation and hate pressing in at the edge of all perception, it is the world now.

And you, who are you? This is what we’ve got, yes. What are you going to make of it?

$28.00 Hardcopy, $15.00 PDF
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Mars Colony
Tim C Koppang

Political power and an isolated populace? Scandal never seemed so appealing.

The colony was created by a coalition of Earth governments that advertised the project as a multi-national utopia. Now, after years of incompetence and disaster, the colony is dying. You have been nominated to turn things around. While you were a celebrated expert on Earth, Mars is a different environment entirely. Good luck...

Mars Colony is a roleplaying game designed specifically for two players. One will take on the role of the colony’s appointed “savior,” while the other will be responsible for all the various problems that are plaguing the citizens of Mars. As the game progresses, the savior will face a constant struggle between competence and failure, honesty and deception. It is a game custom built to explore the cult-of-personality present in modern-day politics, but playable in the time it takes to watch a long movie.

$15.00 Hardcopy, $10.00 PDF
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Strands of Fate
Mike McConnell

An aging gunslinger seated on his horse scans the town below...

The brash young pilot guns his craft through the asteroid field...

A professor scours the dusty book shelves for the ritual of summoning...

An assassin holds his breath as he gently squeezes the trigger...

Strands of Fate contains everything you need to tell stories of adventure, action, horror, and intrigue set in any genre. Whether it's classic fantasy, urban mystery, dashing super heroes, or far future action, this book is your guide. Strands utilizes the award winning FATE roleplaying game system and provides the Game Master with all the tools he needs to get any campaign, of any genre or power level, off the ground and running in minutes.

Strands of Fate features:

  • Rules for creating and playing stories about average people, over the top heroes, or virtual gods.
  • A system of Advantages that provide you with fully functional magic, psionics, mutations, cybernetic enhancements, or any other strange power you can imagine.
  • Rules for creating and playing with vehicles, from pirate ships to star ships to ten story tall battle mechs.
  • Support for non-human races or even transhuman characters.
  • A system for creating and controlling units and organizations, and using them to play out regional or world spanning conflicts.
  • Antagonists and equipment to challenge and aid your characters, whether they're knights, modern soldiers, or star hopping androids.
  • While Strands of Fate is a stand alone product, its "toolkit" design allows it to be used to enhance other FATE games by providing an array of compatible optional systems.
$29.99 Hardcopy, $9.99 PDF
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High Valor
Tim Kirk

High Valor takes fantasy gaming along familiar paths but trods in different boots. Glory in battle and die for your cause. Face down evil and kindle a light in the onrushing dark. Brutal battles come. You with your allies may be all that can shift the tide. Rhyme your spell words and sing songs of magic; humble yourself before the High Lord and in the Martyr's name to gird your people against monsters; take the sword and fight. Rely on will, faith and valor as you risk damnation, death, and terrible ends for the needs of others. Make your choice and take a stand!

$35.00 Hardcopy, $9.95 PDF
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Crime Network: Cosa Nostra
Brendan Davis

Bedrock Games brings mobsters and mayhem to your gaming table in Crime Network: Cosa Nostra. Work your way through the ranks of the family by bringing in the dough, taking out the competition, and not getting whacked in the process. Experience the thrill of an anti-heroic adventure; it's a crazy and deadly way of life. Get ready for an intense gaming experience in the spirit of the best mob movies.

Part of the Network Game line: simple, gritty and intense.


Detailed city and map
Eight crime families to choose from
Sample adventure
Complete rules system
New skills
Mafia movie tropes and adventure seeds

$19.99 Hardcopy, $9.99 PDF
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R.A.S.H. Engine Fantasy
Jesse Sikes

A skill and effect based pen and paper roleplaying game (rpg) that is rich yet rules-light, using a single d10. The R.A.S.H. Engine is a flexible game system that allows you to create the character you want without class and level restrictions. Included in this book is everything you need to play the game - character templates, races, skills, heroics, and magic as well as traps, rewards, and monsters for heroes to discover.

$19.95 Hardcopy, $10.00 PDF
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Dragons at Dawn: The First Fantasy Game System
D.H. Boggs

Welcome to Dave Arnesons Basement! It’s 1971 and you’ve been invited to play this cool new game… Experience the thrill of the very first fantasy RPG adventures with Dragons at Dawn, the rule set that harkens back to the early days of adventure gaming when everything was new and the possibilities endless. Dragons at Dawn is a retro tribute to the very first fantasy gaming system pioneered by Dave Arneson, the man who later went on to co-author the worlds most popular roleplaying game. The result of years of careful historical research, Dragons at Dawn is entirely consistent with Arneson’s original, largely forgotten methods of play developed roughly in the period 1970-1973. Dragons at Dawn approaches gaming with none of the assumptions and habits developed from later rules, allowing a return to a kind of free form and open style of interaction between players and referees to develop and play whatever aspects of fantasy adventure gaming the players like best.

$15.75 Hardcopy, $7.75 PDF
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The Dreaming Crucible
Joel P. Shempert

Growing up is trauma. Maturity is bought with blood. You will find it—in a land where magic dwells and enchantment rules. Have you bravery enough to wrestle with demons? Wisdom enough to resist beguilement? Nerve enough to grow up?

The Dreaming Crucible is a game of Faerie journeys for three players. One plays the Heroine (or Hero), a troubled child or adolescent who goes to a magical realm to face her worst fears and deepest pain. One plays the forces of Light Faerie who befriend and aid the Heroine. And one plays the forces of Dark Faerie which try to seduce her, break her or consume her.

$12.00 Hardcopy
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Dread House: A game for kids and brave adults
Emily Care Boss and Epidiah Ravachol

From the twisted minds of Emily Care Boss (creator of Breaking the Ice, Shooting the Moon, and Under My Skin) and Epidiah Ravachol (creator of ENnie award winning Dread and Time & Temp) comes a game to chill and delight the whole family!

Dread House is a horror game for spooky children and brave adults. It’s a role-playing board game in which you play teenagers who’ve dared each other to spend the night in Dread House.

Who will run home to their mommy?

What thing yet lives in the mansion?

Will the sunrise ever come?

Only you can answer these questions.

$20.00 Hardcopy, $10.00 PDF
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Luke Crane and Jared Sorensen

A transhuman science fiction game set aboard a space settlement in the Saturnian system. Several generations live on FreeMarket Station: the sons, daughters and grandchildren of the Originals; immigrant travelers from elsewhere in our solar system; and designed-to-order humans fabricated in 3d matter printers. It’s a world without death, without poverty, without sickness and without any need for laws. What will you do with forever?

The FreeMarket boxed set contains everything you need to engage with the station and Go For It:

  • a full-color, 150-page instruction book explaining the world and its rules
  • five challenge card decks and one technology deck for engaging with the system
  • 24 bug chips, 5 attaboy tokens, and a gift, frownie and friend token
  • a pad of user profile sheets
  • a pad of MRCZ/backup profile sheets
  • four sample user profiles, each with a complete short story
$75.00 Hardcopy, $10.00 PDF
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Michael Wenman

You've been screwed...

At least one person wants you dead...

The only people you almost trust are people who don't necessarily trust you...

but you've got skills and talents that might just get you through...

...might just let you get some revenge...

...and might let you achieve your destiny.

Fubar is a low-preparation role-playing game focusing on a group of talented individuals who have been betrayed by the people they trust.

Using the Cyberpunk ethos of "Style over Substance" it provides a rough framework to tell a tale of revenge, deliberately leaving out certain key elements so that players can customise their game at the start of each play session. Character creation is quick (a name, four words and a sentence describing a goal) but as a game session progresses, these outlines are coloured and shaded to reveal complex figures desperately seeking vengeance and redemption.

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Happy Birthday, Robot!
Daniel Solis

Happy Birthday, Robot! is a storytelling party game for clever kids, gamer parents and fun classrooms. You and your friends tell a story about Robot. Robot meets new friends and learns new things about the world. Robot's world can be different each time you play, but the story always begins the same way: "Happy Birthday, Robot!"

$24.95 Hardcopy, $9.99 PDF
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